{"id":96798,"date":"2023-08-29T13:48:45","date_gmt":"2023-08-29T13:48:45","guid":{"rendered":"https:\/\/www.techopedia.com"},"modified":"2023-08-29T14:23:04","modified_gmt":"2023-08-29T14:23:04","slug":"popular-videogames-ruined-by-broken-ais","status":"publish","type":"post","link":"https:\/\/www.techopedia.com\/popular-videogames-ruined-by-broken-ais","title":{"rendered":"Popular Video Games Ruined by Broken AI"},"content":{"rendered":"

If you\u2019re an avid video game player, you definitely know the terrible feeling of playing a good game, only to have it ruined by an underdeveloped artificial intelligence<\/a> (AI) that’s more busy tackling its own life problems than… attacking you.<\/p>\n

From foes wandering aimlessly around the screen asking to be killed to suicidal allies that keep throwing themselves in harm\u2019s way and need to be constantly saved from a gruesome death, the history of video games is ridden with bad AI.<\/p>\n

Some moments are particularly memorable, maybe because they became never-ending memes and part of the gaming culture, or because they caused the downfall of a software house, or just because they were particularly dumb.<\/p>\n

Step away from the gaming laptop<\/a>, and let\u2019s take a walk down memory lane.<\/p>\n

Red-Blooded \u2018Redfall\u2019 Made for a Red-Faced Microsoft<\/span><\/h2>\n

This is not the first time a bad AI red-faces a software house<\/a> because of its faulty behaviors, but in the case of Redfall, it managed to shame two companies at the same time: Microsoft and Arkane. The game was so poor that the head of Xbox, Phil Spencer, had to apologize for how disappointing it was<\/a>.<\/p>\n

Redfall was all set to be an over-hyped open-world, co-op FPS from Arkane Austin, the prestigious developers of the popular and successful Dishonored and Prey. The purpose of the game was playing as a witty and edgy band of vampire hunters, cleaning the town from these nightmarish, blood-craving creatures.<\/p>\n

However, besides failing badly in nearly every other department, what made Redfall nearly unplayable was the AI of the enemies.<\/p>\n

You can say that the vampires in this game really sucked hard \u2013 but it wasn\u2019t blood that they sucked.<\/p>\n

Most of the time, they just sat there, dumbfounded and clueless about players being just a few meters from them, doing absolutely nothing<\/em> while they were shot like vampire fish in a barrel.<\/p>\n

You could clear out a (mostly empty) map by shooting enemies from afar with a long-range rifle.<\/p>\n

The worst they could do is just run a few meters and then pointlessly shoot in your direction, even if you\u2019re much farther away from the maximum range of their weapons. What a waste of good ammo.<\/p>\n