{"id":87860,"date":"2023-07-27T10:55:26","date_gmt":"2023-07-27T10:55:26","guid":{"rendered":"https:\/\/www.techopedia.com\/?post_type=definition&p=87860"},"modified":"2023-07-27T10:55:26","modified_gmt":"2023-07-27T10:55:26","slug":"play-to-own-p2o","status":"publish","type":"definition","link":"https:\/\/www.techopedia.com\/definition\/play-to-own-p2o","title":{"rendered":"Play-to-Own (P2O)"},"content":{"rendered":"
Play-to-own (P2O) is an evolution of the play-to-earn<\/a> (P2E) blockchain<\/a>-based gaming approach, gaining popularity in recent years. The P2O model for Web3<\/a> takes the concept of earning digital assets from gameplay introduced by P2E in a different direction, placing the emphasis on keeping ownership of the assets rather than selling them for a quick profit.<\/p>\n This addresses common concerns about P2E games, such as Axie Infinity, which have experienced problems with their inflationary tokenomics<\/a> as a growing number of players rushed to sell the NFTs and cryptocurrencies<\/a> they earned.<\/p>\n Play-to-own games are designed as the next stage in the development of Web3 gaming, with an emphasis on users being able to take ownership of their experience rather than a centralized game developer or studio.<\/p>\n Smart contracts on the blockchain define the way a game operates, creating in-game items and assets based on non-fungible tokens<\/a> (NFTs). These tokens \u2013 which can be used as avatars, characters, tools, skills, or other aspects of gameplay \u2013 have dynamic characteristics that develop as the gamer plays through the game’s storyline or levels.<\/p>\n This approach creates less incentive to sell the NFTs, encouraging the player to own their gameplay experience as the assets are enhanced by their in-game activity.<\/p>\n In P2O games, players do not necessarily earn cryptocurrency rewards for their gameplay but instead, build up a collection of in-game assets with the NFT format providing verifiable ownership that defines their value.<\/p>\n Play-to-own is a shift in focus on the user experience from play-to-earn games<\/a>.<\/p>\nHow Does Play-to-Own Work?<\/span><\/h2>\n
What Is the Difference Between Play-to-Own and Play-to-Earn?<\/span><\/h2>\n